Getting the finishing touches done to the next release, which will be, in case the title didn’t make it obvious, will be tomorrow.
I’ve also been putting the new weapon sheet that I made to the test and I’m pleased to say that this will help speed things up when it comes to making future actors with similar weapons.
Also if I have time between finishing the archer and starting the next battler I may find time to finally finish a VX/Ace character set sheet, I don’t fancy singles as I can place credits into sheets 🙂
I’m back and feeling a lot better, so without wasting any more time I’ve got straight back onto these little cute things.
Just a bit of background as to what I do I thought I’d share part of the journey as to how I come to create some poses. Take for example one of the next releases that I’m working on, the Archer. Now personally the reason I wanted to make my own content all those years ago was because I wasn’t happy with minor things about the available resources. No offence is meant by any of this as I know how long and what kind of effort goes into creating these pesky things.
So I firstly look at what’s available and that also means seeing them in action. I find what I can of the weapon that I’m making, in this case a bow. From this I can see what are the good points are that I’d like to keep and see if there’s any areas of improvement-
This is using a frame from the idle pose then the attack pose frames, and is taken directly from the sheet itself so this would be what the user has within a battle from a direct import without any editing.
Now I’m not going to go through each one and point out what it is that I make notes of as I’m sure certain things would be obvious. It’s the same for the positive things, all this may take some time to do and find but I feel it’s worth doing a bit of research into the market. Plus if they’re being used it also helps to find out what people use/like.
One of the new aspects of my battlers is the inclusion of a skills pose, where normally the attack or magic pose is duplicated for a skill. This, though time consuming, personally I feel gives the end user more flexibility and control.
Here’s the Idle to Attack, Idle to Skill frames for Vannes:
Instead of just having him stand and attack I thought a kneeling pose would help with skills like ‘arrow rain’ and such.
Enjoy, and I hope this gives a bit of insight into the goings on, any questions or comments you can either comment here or PM on any of the forums I’m at.
Okay firstly a massive thank you to Archeia Nessiah for making me realise that I actually had this place.
Now at the moment I’m feeling really ill, though the battlers are on hold for a few days I’ll keep on top of this place so please follow, link and anything else to help spread the word that more will be coming soon.
In time I’ll try to get as much additional information in here as I can, I know a few people are having a bit of trouble with setting certain scripts up with these or just general use of the scripts themselves so I’ll try to get a basic tutorial for each done. Not being a scripter myself I may have to get some guidance from the authors.
Stay safe and farewell for now.