I’m back and feeling a lot better, so without wasting any more time I’ve got straight back onto these little cute things.
Just a bit of background as to what I do I thought I’d share part of the journey as to how I come to create some poses. Take for example one of the next releases that I’m working on, the Archer. Now personally the reason I wanted to make my own content all those years ago was because I wasn’t happy with minor things about the available resources. No offence is meant by any of this as I know how long and what kind of effort goes into creating these pesky things.
So I firstly look at what’s available and that also means seeing them in action. I find what I can of the weapon that I’m making, in this case a bow. From this I can see what are the good points are that I’d like to keep and see if there’s any areas of improvement-
Now I’m not going to go through each one and point out what it is that I make notes of as I’m sure certain things would be obvious. It’s the same for the positive things, all this may take some time to do and find but I feel it’s worth doing a bit of research into the market. Plus if they’re being used it also helps to find out what people use/like.
One of the new aspects of my battlers is the inclusion of a skills pose, where normally the attack or magic pose is duplicated for a skill. This, though time consuming, personally I feel gives the end user more flexibility and control.
Here’s the Idle to Attack, Idle to Skill frames for Vannes:
Instead of just having him stand and attack I thought a kneeling pose would help with skills like ‘arrow rain’ and such.
Enjoy, and I hope this gives a bit of insight into the goings on, any questions or comments you can either comment here or PM on any of the forums I’m at.