Okay so I’m going to start posting progress reports, idea behind it is that although I’m mainly aiming towards a single release at a time I do quite often work on other battlers.
Some may not be made right away, some for testing and so forth.
She’s now got an attack swing, which isn’t meant to be a strong hit since she’s a mage. This also shows her item pose, again not something which would be used quite often as I can only assume that she’ll have a cure spell of some sort.
Getting the dress to flow right has been tricky but I’m pleased with how it’s going so far, trouble is I’m trying to get her to do a spin in one of her poses – either going to be a two frame or a full four depending on what pose it’ll be used within.
Still refining the overall shape and look of this little thing, I may be moving it very close to the frames edge so that the person attacking will hit the lighter grey section and not look like it’s being struck further along it’s tail.
Problems I’m having with this is the angle in which I can move it’s head and the way the rest of the tail would be affected. The main work shown since the previous one is that it’s now a little longer and the head is pretty much finished. With it being such a large creature I’m going to have to do the same as I did with Asimole and create each part individually and then create the various poses and positions from there. It’s a pain to do but it gave a nice finish to Asimole, here’s hoping it does the same again.
This is referencing the creature of the same name from Heroes of Might and Magic 3, a game which I still love to this day. I’m going for early level creatures and who doesn’t have something similar in their first forest?
I’m going to use this as my first animated battler which will walk to target, since I’m hoping that a add-on or if there is an existing code which enables the end user to define individual battlers approach speed. I can’t expect this guy to fly across at the same speed as most battlers.
The colour and shade style has been tricky on him, though it was still very much a work in progress version I’m pleased with the overall look.
These can be best described as goblins, again for the early level creatures. This is a reference from FlyForFun and a create to test the goblin use in RPGs these days since I believe it was 2k which last used them as default RTP battlers.
I have a couple of colour versions on this guy, nothing massively different just some which were darker and ones that had less saturation, I settled for the above due to it being the medium of the group.
Well that’s that for now, I’m releasing what I’ve finished at the end of the month which would hopefully give me a bit of time to finish some more.
These images are all 100% scaled, thought it would be useful to see how they compare size wise and I hope to get another progress report done soon.
If anyone has any questions feel free to PM me, I do try to get around to answering as many as I can, though please understand if I don’t get back to you right away.
Stay Safe everyone.