As promised I’m going to update with a little insight into getting a pose looking right, iRawred asked about help regarding anatomy. This isn’t the easiest thing to get right and although my video isn’t compete yet, when it is you’ll see how that by taking parts and shapes from a simple idle pose can really help it doesn’t show exactly what you can do for an initial stance creation.
Below is a picture of how I’ve been able to create a skill pose from scratch, it does contain the idle pose onion skin, but this is only a reference for height.
First the red line, this is my basic draft of a balance line, this is important when the characters legs are on the ground and more important when readying for an attack. It would usually run down from the middle of the head, down the spine and end between the feet.
If the character has one leg on the ground the balance line would indicate where the centre of balance is, if there’s more of the character on either side then the character would be expected to fall to that side. This isn’t a bad thing however, as sometimes the character needs weight behind a pose in order for it to flow into a sequence.
You’ll also see it’s quite a mess, but it’s not really. Everything I need is marked out with just a few sketched lines. The direction of the head is clearly indicated even though there’s no details apart from the visor of his helmet. In addition the fact that the armour is a different shape and how the left shoulder plate is over the face shows that the characters back is now facing us.
This leads to the legs, just a glance onto the onion skin (Which is the frame before) shows that the right foot is in the same place, thus leading to a pose flow containing a spin which doesn’t now need to be shown.
Now to flush this out and keep the anatomy of the character correct just simply follow the thickness of things like the legs and arms. If you’re working from a blank base that you’ve made or even altering an existing battler of mine just remember a lot of the items have size values and wouldn’t indicate where the body skin actually ends. With the example above things like the ankle, shoulder, waist and hands wouldn’t be as thick as a blank template base would be.
Initial poses could always be sketched and scanned or simply drawn first, then downsized if you’re artistic enough to do so. A graphics pen would also help with this process.
Well that’s all for tonight, I’ll update again on Wednesday. Stay Safe.