Firstly time does fly, seriously it does, it’s been over a year since I started doing this style of battlers and I’m well, actually pretty pleased about it.
Okay reason for this post? Two things, firstly I’m actually making a start on Hulen, one of the early drafts of a battler is actually coming together now. I’ve not been able to make much progress so far because I’ve focused on getting a nice idle pose together.
This has been one of the hardest parts I’ve ever had to animate, a scarf… yep it’s not fully shaded or anything but I thought I’d share it since I couldn’t find a reference at all! So for those wanting to try to do these things yourself here’s a reference gif I hope you’ll find useful to get similar effects:
A little tip would be to not worry too much about the details until you’re happy with the overall look of the frames themselves. Also you’ll notice another reason why I’ve done this first (on a separate layer), he’s not moving. Yep this was hard enough to do BUT imagine doing this whilst he’s bouncing around the frame.
You can see there’s been some alterations to his design from the one previously shown and I’ve also got some nice plans to make this the most versatile animated battler yet! I may be crying in a few weeks because of me saying that but never hurts to try, nine times out of ten.
Number two, a brand new XP script for animated battlers has emerged! That’s right, and you know what? It looks fantastic, Moonpearl has done a brilliant job with this and I hope all you XP users out there give it a good old bug bashing. There’s some features in there which I didn’t think could be done in RGSS, but you can check out Moonpearl’s Animated Battlers right there and see for yourself.