Firstly I am sorry for the lack of updates here as things have been pretty much on the go all the time.
More importantly I’ve fully completed my Mag collection and that means all the resources are there for anyone who’s ready and willing to script them into their battle systems – authors to their engines – independents for add-ons –
I’ve also got the entire collection including icons within my new Dropbox (finally got one), so it’s easier to download them from there. The topic itself is located on the official forums and also ace.net. Understanding that many people may not know what Mags are and how they worked I tried my best to get as much information in there as possible, including examples of what it’ll look like in battle and also the menu.
I’d love it to see a number of variation in their use since they don’t have to mimic exactly this request, in fact if people would like to have some alternative graphics to be used as something different, like say for example an adaptation of the game/anime Blue Dragon. I dunno just putting ideas out there.
Stay safe and if there’s any questions just ask 🙂
Firstly time does fly, seriously it does, it’s been over a year since I started doing this style of battlers and I’m well, actually pretty pleased about it.
Okay reason for this post? Two things, firstly I’m actually making a start on Hulen, one of the early drafts of a battler is actually coming together now. I’ve not been able to make much progress so far because I’ve focused on getting a nice idle pose together.
This has been one of the hardest parts I’ve ever had to animate, a scarf… yep it’s not fully shaded or anything but I thought I’d share it since I couldn’t find a reference at all! So for those wanting to try to do these things yourself here’s a reference gif I hope you’ll find useful to get similar effects:
A little tip would be to not worry too much about the details until you’re happy with the overall look of the frames themselves. Also you’ll notice another reason why I’ve done this first (on a separate layer), he’s not moving. Yep this was hard enough to do BUT imagine doing this whilst he’s bouncing around the frame.
You can see there’s been some alterations to his design from the one previously shown and I’ve also got some nice plans to make this the most versatile animated battler yet! I may be crying in a few weeks because of me saying that but never hurts to try, nine times out of ten.
Number two, a brand new XP script for animated battlers has emerged! That’s right, and you know what? It looks fantastic, Moonpearl has done a brilliant job with this and I hope all you XP users out there give it a good old bug bashing. There’s some features in there which I didn’t think could be done in RGSS, but you can check out Moonpearl’s Animated Battlers right there and see for yourself.
Where I wouldn’t normally do this I couldn’t help but share this with everyone here, I do get a lot of questions about the scripts involved with my battlers and I’m no scripter. Thanks to Passive Lion you can now not only set up my battlers but also learn how to create the skills with their series of YouTube videos.
Don’t forget to subscribe, like and check out the other parts to this brilliant and informative tutorial. Keep an eye out at http://www.passivelion.wix.com/community
I’ll be including the reference links into my VE – Animated battlers section soon. I’ll be honest I’ve never had the time to get to know Victors Animated Battle configuration and have only ever previously used Minkoff Animated Battle, so it was as daunting for me as I’ve seen from others.