Wow was it a pain in the arse to do, even after I thought I had finished it I had to go back and make alterations – twice. Then I decided for some reason to do two new swords.
New job class for the new set, there’s four different attack poses once again. The advance pose also doubles as a jump, gonna have to edit that into the deviantArt pose descriptions later.
Archer – Ranged attacks using bows, this eagle eyed class can attack from a great distance or even rain down a shower of arrows.
Now links to my deviantArt page so I can manage all my resources in one place.
I’m going to be making the Male equivalent next, but then what kind or job class/weapon would you like to see next?
Just letting everyone know what’s happening, there’s not been any progress on another Animated battler yet so I can only apologise for that. I’ve been working on a something quite different from what I normally do which is almost done and I’m looking forward to its release. That also means that I can now spread my time out a bit more and start to work on things again.
I’ll also be moving all of the full size animated battler sheets to my deviantArt page just so I can keep everything in one place, as at the moment they’re all over the place.
Well I’ve been getting together the final bits and bobs to my first rework. I want to try to get across what can be done with it, so I’ve been messing around with it and having some fun creating those bits and bobs. After the second rework you’ll start to see more things emerge.
I’ll be releasing Sunday 17th, so tomorrow or today, whichever.
Galv has the first Animated Battlers script that has a Mag demo (Actor Battle Pets) script to go with it. http://www.rpgmakervxace.net/topic/16311-mag-script-requests/?p=112897 for the download link, test it and feedback would be so helpful.
Allows you to use holder-style animated battlers in your battles. This is a simple implementation with not as many options as other popular animated battler scripts.
Note tag actors and enemies to specify which battler spritesheets they use.
Note tag your state, skills and items to specify which pose in the spritesheet they use.
How to Use
1. Place script under Materials and above Main (And under any battle scripts you are using).
2. Read script instructions and settings to learn how to use.
3. Visit holder’s animated battlers website to get some battler spritesheets to use. (Or make your own!)
3. Make sure to start a new game after adding the script.
Get it here >
The WordPress.com stats helper monkeys prepared a 2012 annual report for this blog.
Here’s an excerpt:
4,329 films were submitted to the 2012 Cannes Film Festival. This blog had 54,000 views in 2012. If each view were a film, this blog would power 12 Film Festivals
Well this is a nice little feature, I thought like Kread-EX has done I’d also share the report. I can’t believe that this blog has had 54,000 views, and hitting almost 700 views in a day. Thank you each and ever person who’s viewed, commented and shared this place. Hope yous have a great night and a fantastic 2013!
Well I’ve finally been able to release my first set of matching characters to my battlers. Meliadul in his four colours:
I’ve also released generator parts of his costume which is available at the official forums: http://forums.rpgmakerweb.com/index.php?/topic/3386-holders-material/
Hope this is what yous need to get him into your games 😀
Enjoy and stay safe.