I’ve had a bit too much focus on rpgmakerweb when it comes to showcasing my battlers but I feel like I’ve neglected this place a bit too much.
So I’m going to give it a bit on an overhaul, not visually as I don’t have time to do that. I’m thinking when I put out blank heroes it needs to not be with the rest on my battlers as they’d get lost as I expand my material. However I’m going to have a complete base actor section showing the optimal way of having the weapons integrated with the blank base. which will be at the top of the material list.
Each gender of the actors will need to have seperate weapon sheets even if it’s the same design of weapon because of placement within the sheet itself, so I’d like to make this place as user friendly as possible.
Here’s a preview of the base weapon designs which I’ve also shared over on the animated battlers discord, feel free to join and ask me anything.
I’ve been really busy at my day job recently so I’ve not had any free time to work on battlers, however I’ve got a holiday next week and I’m planning on working on some early game enemies.
Think I’ve burnt myself out on heroes, by doing the same thing over and over it’s become more bothersome than fun. I’d hate to rush anything like this so I’m taking a break from that for the moment.
If you’ve got any ideas or suggestions what you’d like to see me do then please share, references always help
An old enemy recreated for my newer style, with new movement and a smoother transition between animations this little ball of terror is ready to cast some pain or heals on your party.
Originally from Final Fantasy VII, you’ll never know what to expect from it.
Enjoy and stay safe.
So far I’ve released the Squire Female, Knight Male and next I’m working on the Archer class. I’m aiming to get a balance of male and females done but I’m not alternating between for each release.
Next I’m planning on completing the Male Archer. I’ll keeps everyone up to date with how I’m doing over on my Discord, you’re free to join and share your own content – if it’s final releases or work in progress and even get some feedback from all our members.
Finally it’s great to see the growth in popularity again as people are not just rediscovering my work but also new comers to RPG Maker are joining in also. Some of you may know already but still some are finding out that you can use my battlers free with RPG Maker XP and RPG Maker VXAce. There’s already simple plug and play scripts (some even have demos available for download) that’ll help give your game that unique battler charm.
Stay Safe and please consider sharing my work around.
Well it was only yesterday since I released the male Knight but with thanks to inazumas design I’ve brought one of his monsters to life. Original sprite by inazuma, animated by me. I hope to do this again.
A mimic barrel.
Go show @inazumastriker some love over on twitter and follow their stuff, it’s some terrific designs.
Finally got round to finishing the male knight who was previously known as Meliadul but now as a base and some revised movements.
Just an odd little thing but for some reason I’m giving them different eye colours for each job type.
Anyway I’ve got a little something different I’ll be doing next, no spoilers or anything.
With great thanks to Killer_Van over on my Discord that’s got not only animated battlers set up in RPG Maker VX Ace it now contains a Visual Equipment script that allows me to create separate weapons to equip your heroes with.
Once I’ve go the Knight battler finished I’ll be creating a minimum of three weapons for both completed classes. In the screenshot above I’ve got weapon 1 with a colour variation and weapon 2. I believe this will add a great variation to your projects and with a demo it will help people like me who aren’t the best at scripting, giving you a ground base to build your game upon.
I’m still testing it and working out kinks and passing all problems and improvements onto the great Killer_Van who’s helping in getting this sorted for you all.
Development on the Knight is going well, it’s based off my old Meliadul (Which is based off a character design by Dollmage) I’ve got 7 out of 13 poses completed.
Just uploaded my first template base for a female Squire, with sword.
The weapons will need to be layered above and below the base.
Finally got round to finishing these off. I will in the future create some more edited versions including Ice and Poison versions but for now I’ve selected what colours really help to bring out the variation of this creature.
G Rare Gold
I had planned on trying to finish the base for the squire but got a bit distracted. But for the last part of the night I am going to be trying to sketch some more poses.
Don’t forget you can drop into my Discord, I’m there almost all day/night and it’d be great to see yous there.