Well this new design came with new problems. Since a lot of people like this creature and use it often as a Boss I wanted to really capture the scale and presence of it.
Also the lava dripping out of it’s mouth was within the original design so I’m pleased I was able to make it work on the larger graphic.
The walking animation is sketched up and links well together.
From 2005 this creature has been quite popular with most developers. Since I’ve been making my Animated Battlers a larger size I feel it’s only fair to give this a boost.
It’s nice to give it some skin texture and more lava details. I may need to rework it’s feet since my latest battlers don’t ‘glide/fly’ over to the target so doing a walking animation may prove difficult.
Anyways it’s base design is complete so now it’s onto animating it. That leads onto my next little thing. I may be soon streaming myself work on these over on my Twitch channel, I’ve not touched it for like 6 years but I’m going to try and hunt out some old equipment to see if I can get it going again www.twitch.tv/holder_
What do yous think of the new Asimole? Is streaming a good way to go?
Busy working on this little guy along side Asimole.
Don’t want to spend too long on it but trying to get an almost human like character out there.
Another early game enemy to start your adventures with. This little guy is based on the enemy from Xenogears and I’ve started to do some alternative designs with elements instead of the usual spike ball it features. 1C has a rock and 1D comes with ice attached. Leaving this for now till I can expand the series further with fire, smoke and possibly more. Let me know what other elements you think could go well here.
And previously I mentioned working on a popular creature that I need to remake due to my average design size increase. Asimole is currently being reworked and improved, hoping to (once finished) increase its popularity even further by doing the same as I have with Hobgob by giving it more of a element focused alternative designs.
Help train your little heroes with this skilled training dummy, it’ll take all your attacks, magic, techniques and then just break.
Another Holders Animated Battler for the Universal Monsters.
Thank you to everyone for all the recent feedback and support. I enjoy reading your messages and it really helps me keep motivated. I’ve been playing Corruption of Laetitia which features fantastic edits of my battlers and I recommend yous go and check it out.
Dragonfly from Shining Resonance is finished and has 7 different colours. You’ll find them all in the Material Directory under Shining Resonance.
So even though it’s my birthday today I’m giving yous a present 🙂 Hope this little critter can pester your heroes in dungeons and forests.
I’ve started work on my next Animated Battler, a large Dragonfly! Just showing a work in progress stage for the initial frame, since I’m basing this off another creature from Shining Resonance it’s sometimes tough to adapt a 3D model to a 2D small sprite, a lot of details need to be lost and sometimes the angle hides certain aspects of the creature.
I’m also going to be trying to do a few base human templates designed for different job/weapon/class situations to help people see the size reference and also let you design your own heroes.