Material

Holders Animated Battlers has a 14 pose, 4 frame sheet which is different from any RPGMaker default sheets. Additional Script or Plug-in is required for use. If you need help setting these up in your engine of choice then please visit my set-up guides pages


Animated Battler Classes, Bases + Weapons

Want to create your own animated battlers in this style? I’ve been working on each actor job class and releasing blank bases so your hero can truly be yours. Make your world saving party stand out from the default and bring concept art to life. Give your game a feature of visual equipment with ease, each job having their own set of weapons and even design your own with separate pre-cut weapon sheets.


Enemies

These creatures are created in the same style and layout as actors, create seamless battles that help keep your audience amerced in the experience. You can use and include these however you like, want a monster to join your party? That’s fine and requires no separate art graphic. Transform your party member into a monster? Sure, it’s all there. Evil enemy that’ll join you? Go for it.


Mags and Pets

These use a different format than Holders Animated Battlers, these are specifically structured for battle support, based and named upon the Mags from the Phantasy Star Online series. Using a 1 row, 4 frame animation.
Ideal use is support elements for your animated battlers, raise and breed these guys and help boost the stats of your party.

26 comments on “Material

    • Cheers Rift 🙂
      It’s something I always wanted to do and I never thought what I do would be good enough for people to enjoy and use, so it’s always nice to hear that people like it.

      • These are done really well, i always had trouble creating battlers cos it was so tricky getting the poses right. Great work!!

  1. So are you eventually planning to animate all those other dudes in your header picture? Because that would be awesome.

    • Certainly, those are actually the test idle frames that I set up first of all.
      I find it helps spot errors if I create it first then look back at it a week or so later.

    • — I love, is creating a game with your battlers great job;) —

      Thank you very much Stikus 🙂 I’m pleased you like them and are making use of them.

  2. J’aurai aimer savoir si tu avais l’intention de faire des battlers Hommes avec une épée a une main et des magiciennes à cannes ???

    • “I will like to know if you intended to make battlers Men with a sword in one hand and magicians in cannes??”

      Yes I am making a magician now and a swordsman will soon follow, just having a bit of a problem at the moment. I will resume shortly. Thanks 🙂

      • Well a magician can’t be so hard if you make one withougth a staff it would take merely 2 hours with your skill :O
        And BTW veeeeeeeeeeeeeeeeeeeery good work
        P.S : Would Magiciennes a cannes be ‘sorceres/(F)magician’ with a staff?

  3. Do you take requests by any chance? and if not, do you have any plans of making dual wielding sprites?

    • I’m backlogged at the moment with requests so I’m not taking any more on just yet. I’ve not got any plans as yet for dual wielding ones, is there any particular weapon or just anything?

      • Ah, I see, and that is completely understandable as you are a great artist and your work is highly praised, things of this matter take time and diligence. Also, thank you for your quick response. 🙂

        To answer your question, the weapon i had in mind for reference was just basic swords(nothing outrageous lol), The reason for my asking was because I have been stuck at a standstill with my current project trying to develop a specific character who dual wields swords.

        I have made an attempt to sprite the character based on your battler format but it did not come out so well, as i’m inexperienced at this specific sort of designing (Pixel art,.etc) It came out rather sloppy, but I did partially work on an actual sheet for the said character(still missing a few frames). The character itself swings twice during his attack frames with each hand(which i managed to pull off, but again it is very choppy as i’m not good at this, I also tended to rush through it a bit…)

        (This is a single sprite of the attempt: http://i.imgur.com/xWDCI.png)

        I wasn’t aware if you did requests or not thus, which led me to ask if you did or have any plans for making a dual wielding character in the future.

        Regardless of that though, Thank you again for responding to my comment and I look forward to seeing your future work.
        (Sorry for the wall of text lol)

    • Is there any ones in particular that you’d like done?
      If I’ve not posted them then that just means that I’ve not finished the sheet yet.

      • Umm…
        The tall woman with a staff, the boy holding his sword riku style, and the man with black armor and a red cape.
        They all look really awesome, but those appeal to me better. Ty

  4. Hey, Holders. I’m wondering if I can make a request right here? Or somewhere else? I’ve already posted on RPG Maker VX Ace forums. You can look for it, or I put the direct link here. You decide.

  5. so, will you make animated battlers for rmvx package character like in your header? 🙂 I’m waiting for it,, that’s awesome.. 😉
    *sorry for my bad english…

  6. Hello, I have created a gunner version of your archer in your style, but I can’t seem to get to have quite the same amount of detail as yours. Is there anyway you would be willing to fix it up for me a bit? its mostly in the legs.

  7. Pingback: Lantern Released! | Animated Battlers

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