Animated Battlers

Holders Animated Battlers for RPG Maker VX Ace & XP

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    • VE – Animated Battle
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Charity Fundraising

Posted by Holder on May 5, 2013
Posted in: Information. Tagged: bupa great north run, charity, fundraising, great north run, justgiving, sponsor. 2 comments

Firstly I must apologise to all those who have not received a reply to any PMs that you may have sent me over the past month as I’ve rarely  been online or on my computer for that matter.

Now the main reason for this update, aside from letting yous all know I’ve not given up spriting and I am still alive, is that I’m doing a big charity event and I’ve been and still am training for it. I’m doing the BUPA Great North Run 2013, for the NACC which is in 132 days. I’ve been given a target of £400 to raise and I’ve set up a fundraising page to help me reach my target:

JustGiving - Sponsor me now!Why am I doing this? Well my wife (Mrs.H as I usually mention her as) has this and it’s in a really severe state to where no treatment works, there is no cure and I feel that by doing this and helping to raise money for the NACC, more research can be done, to get more awareness of this out there and support everyone with this.

As you can see I’ve removed my PayPal Donations button and included a link to my JustGiving page, if you can help, with whatever amount you can, thank you.

Battlebacks and other material release.

Posted by Holder on February 5, 2013
Posted in: Matching Material, Release. Tagged: Animation, Battle Animation, Battle Background, Battleback, grasslands, rmxp, vxa. 10 comments

For the other resources released, please check my Material Topic on the Official RPG Maker Forum, or click those words and I shall take you there.

I was going to upload these to their Gallery, but unfortunately there’s no category for Battle Backgrounds :( Until there is or if there isn’t going to be one I’ll post them here. There’s two for RMXP and two for RMVX (that can also be used with RMVXAce)

XP Grasslands 01

rpg maker battle background

XP Grasslands 02

rpg maker battle background

VXA Grasslands 01

rpg maker battle background

VXA Grasslands 02

rpg maker battle background

These aren’t going to be a one off, I’ve already been working on the next ones and I’ve got some nice plans for others. If the interest is there then I’ll keep making them, since like battle animations, I don’t see many people making resources like this any more.

Oh plug for my old battle animations :P

gallery_2782_534_89951.gifgallery_2782_534_33806.gif

 

Enjoy and stay safe~

Request a Boss battler

Posted by Holder on January 8, 2013
Posted in: Bosses, Information. Tagged: animated boss, boss battler, request. 15 comments

Whilst I’ve been making these two actor battlers I’ve been trying to find something suitable for another Boss battler, a few people have asked if I could make more and I can’t think of anything to do which people would need most.

So pop a in reply and comment on what you’d like to see as my 2nd Boss battler, please be as detailed as possible with links to images and or videos of it in action. It can’t be a characterset however, up-scaling is one of the hardest things to do.

Please take note of what I’ve done already, I don’t want to create something which is out of theme just yet.

~Stay safe

Edit: Thank you all for the suggestions, I’ve started work on something based off your suggestions and after my computer is back up and running I’ll post the concept work.

Progress Report 5

Posted by Holder on January 2, 2013
Posted in: Information, Progress Report. Tagged: battler, fighting style, tips, tutorial, videogames, work in progrss. 1 comment

Crane Fighting Style

I’ve been looking into this fighting style for a reason, I know very little about it. Since my next battler I’m making uses it I needed to know certain things, it’s always important to know what you’re doing before you try to sprite it. The idle pose is the most obvious as it’s right there, but how do they defend? What is that styles primary attack? Those are just a couple of questions a person who makes things animate needs to ask themselves.

Try to look up videos on the style itself, not just someone practising but also combat videos. These may even be from games where a certain character uses that style.

From what I’ve gathered by doing a days studying (Hey c’mon it’s new years day) is that a lunge forward – whilst lowering the right leg- then the left hand flows forward into a strike. Taking note that the other hand does a circular motion – seemingly to push away a targets block.

If it helps try to sketch out a few drawings to help with balance, start and end stances.

When you come to actually animate the character don’t make it picture perfect first time, why? Well you’re not going to know if it works until you’ve seen it in motion. Additionally with this sheet there’s only 4 frames to play with, 2 of those being the move to impact and the impact.

PoseFlow2

Now this is a first draft of the attack pose, I’m not worried about what the body is doing at this point as the main focus is on getting that leg to the ground and keeping the actors balance. The red circle is the attacking hand, it’s within 16 pixels of the impact zone (the first 32 pixel zone) so the lunge isn’t going to be that far.

Now if I find that I need an additional frame at the end, after the impact pose then I’ve not wasted any time. Making sure that frames can be removed and the actor still appears to be moving into position (it may look a bit faster) is a big relief knowing that there’s flexibility to work with. Here’s how it looks with just the Idle pose and the first Attack frame:

PoseFlow3

 

 

 

I think that works really well, if anything it shows that this character is really fast. The only alterations which may be needed is on the hand that’ll push away the targets block, it might need to be animated in earlier and not start so close to the body.

 

A Fencer not a Fighter

Anyway there’s not been a whole load happening, I’ve been able to complete the idle pose of Fighter 002 from XP:

FighDev1

 

 

 

Though I see her more of a fencer and since XP doesn’t really separate that sort of class I’ll be categorising her as a fencer.

 

I’ve also noticed that there’s been quite a few people checking out the Scripts sections, I know I’ve not been able to update those as much as I would’ve liked. I’m hoping in the future to have a few example videos up for each script, so if you have or know of any please let me know :)

 

~Stay safe

2012 in review

Posted by Holder on December 31, 2012
Posted in: Progress Report, Uncategorized. Tagged: annual report. Leave a Comment

The WordPress.com stats helper monkeys prepared a 2012 annual report for this blog.

Here’s an excerpt:

4,329 films were submitted to the 2012 Cannes Film Festival. This blog had 54,000 views in 2012. If each view were a film, this blog would power 12 Film Festivals

Click here to see the complete report.

 

Well this is a nice little feature, I thought like Kread-EX has done I’d also share the report. I can’t believe that this blog has had 54,000 views, and hitting almost 700 views in a day. Thank you each and ever person who’s viewed, commented and shared this place. Hope yous have a great night and a fantastic 2013!

XMas 2012 releases!

Posted by Holder on December 25, 2012
Posted in: Actor, Alternative Colours, Matching Material, Monster, Release. Tagged: animated battlers, final fantasy vii, frog song, holder, rm animated battlers, rmvxace animated battlers, rpg maker vxace animated battlers. 3 comments

Not that many, it’s just the year silly.

I’m one animated battler short as I did kinda get distracted recently with preparation for next year. My next target is my spriting speed, now I know I’ve been getting quicker but I’m still not at the speed of getting resources out as fast as I’d like (I’m sure yous would feel the same). Anyway happy Christmas everyone and I hope you get all the pressies yous asked for/demanded.

You can click the thumbnails for the full sheet!

First up is my little enemy battler the Hobgob – a early enemy in Squaresofts’ Xenogears. I’ve tried to alter the way it attacks to give a more combo flexibility.

With the release of Victors State Graphics for use with his Victor Engine Animated Battlers I felt that one of my battlers, which I’d created for the intent of this effect, needed something else since Victor did a great job of making it so that the effect continues after the battle and the characters graphics are replaced. So Frog Song anyone?

Please note that these aren’t just frogs, they’re intended to be ‘like people’ and also keeping to the character sprite style I’ve been doing. The Faceset below is highly referenced from Final Fantasy VII but in VX(Ace) Style.

I’ve also made a variation to my FF Template and the first batch of sprites to go with.


I’m also still continuing towards completing the Mag collection, again I’m sorry to those that have been asking but all I know is that a script to use these with an animated battler script is being worked upon. I don’t want to mention or pester the person who’s said they’re working on it as I know they do have other commitments. When it’s released you’ll see on the forums and I’ll also let you’s know here or via Twitter.

 

Well there we go, this’ll be the last update until 2013, I hope yous have all had a great year. I’d like to thank each and everyone of yous for all the support and enthusiasm towards this project. I hope in the year to come I’ll be able to have a much larger collection of battlers and material for yous to use within your games.

Heck who knows, I’ve done 57 animated battlers in two years I hope to smash that total for the end of next year.

Stay safe and have a great new year.

Character Template Version 3.5 EX Plus Alpha Turbo

Posted by Holder on December 5, 2012
Posted in: Actor, Matching Material, Release. Tagged: characterset, charaset, generator, material, release, resource, rpg maker, rpg maker vx, rpg maker vxace, rrr, template, template sheet. 2 comments

Oh how I miss those Street Fighter titles, anyway I was asked if I could do a child template recently over at RRR and since I had a blank space on the template sheet I didn’t think twice. I believe I can now call this complete and I’d like to be able to expand upon this if there is interest in this style.

I know that if something isn’t RTP then it takes a lot for it to catch on and or be used within a project, but I suppose like my battlers they’ve got to start somewhere.

Holder Characterset Template

Enjoy and Stay safe~

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