Well I’ve been getting together the final bits and bobs to my first rework. I want to try to get across what can be done with it, so I’ve been messing around with it and having some fun creating those bits and bobs. After the second rework you’ll start to see more things emerge.
I’ll be releasing Sunday 17th, so tomorrow or today, whichever.
Well I’m four poses away from not having a battler ready, like I said before restarting everything has given me a chance to see where I went wrong and what I can do to prevent that.
If you’re on www.rpgmakervxace.net/ you may have seen that I was struggling through some issues but I got there in the end. Two poses composed of only two frames, sounds as if it would be horrible yes, but this is without any details or effects. After seeing what the community has done with these battlers gave me great insight into how to develop them for the community.
Don’t get me wrong I’ve seen some things which make me cringe and I wish I never did things a certain way, but I learn. Anyway, ramblings on and I’ve been thinking about Job Classes, pretty much what to call what. A core set of Classes which use a certain weapon(s) – for example my problem was a battler which could use either a one handed axe or one handed sword with or without a shield would be classed as what job? Fighter, Warrior, Squire etc.
But what about other classes?
Things are going great with redevelopment of these, seeing a few YouTube videos and finding out how people are using the existing ones has really helped.
I’m now trying to create a sort of house style guide in regards to what the poses do and what they can double as. It’s been asked once or twice if I could make more poses into the sheet and if I could do more attacking poses (Deathblows and counters). Sorry but it’s hard enough to do as it is with 13 poses, however what I’ve done is create a way of doubling the use of some of the poses.
From now on each battler will have a set motion within certain poses, for example Victory will have the actor/monster attacking up. Additionally if you come to swap graphics for another animated battler of mine you’ll not have to reconfigure any scripted combos or set up as they should still flow just like what you’d previously had.
So although there’s a bit of a gap here I believe it’s given me a chance to take a step back and look at everything.
Also don’t forget that if you’ve come across a YouTube video or a forum topic which contains a tutorial on how to configure my battlers with certain script just let me know and I’ll try to get permission to drop a link or include it within the script section here.
I’ve been thinking, a lot, trying to figure out the best way to get feedback and or let people know what’s going on and what I’m doing. I considered a Facebook page for example, but then I took a step back, I’m using this place for just updates at the moment, so why not for hearing from you lovely people.
I’ll be removing the moderation on post so it’ll be an easier process for everyone, I’m in the process of reworking the base of my battlers to give me an easier time creating them and make it possible to do a range of requests, at lot faster pace.
So initial thoughts? I know I’ve not released anything in a while and most of my time was focused on Training but I’m now back to get things going once again.
As you may already know I was working on a video series and requested a name for it, well here it is- BitByBit has it’s first video. Light Source Alteration came from when I was testing and getting back into spriting, I figured it’d be a nice short first example of one of the things I’ll be doing with the series.
More will be on the way and would include things like tutorials and Q&A videos if the interest is there. You’ll also notice there’s a featured composer, Aaron Krogh who has some great tracks (All the links to his stuff in the description). So if you’d like to be a featured composer then just send me a message.
Don’t forget to subscribe, like, share, comment and all the social stuff -It’ll really help me to know that yous all like to see more.